DISCLAIMER: This is not a bug in particular, more a suggestion
DESCRIPTION: When using /friend jump, you only get teleported to the world that your target is currently in, without receiving his/her position. This may not be a problem within lobbies for games (eg. SkyWars) or with actual games (where you can use the compass), but it certainly is in the (spawn-) lobby.
For example, in case you want to meet someone in the lobby for some arbitary reason, using /friend jump just isn't accurate enough. And so it is required that you find your friend using coords or other reference points, which is quite difficult inside such an extended lobby with many obstacles.
Now onto the games: Yes, the games's spectator mode has got the teleportation compass. But every time there's the same pesky thing: You cannot get closer than 5 blocks to other players or you will get boosted away. What really bothers me there is the fact that you could just set the spectating player's gamemode to spectator mode and don't have to worry about possible spec<->player interaction. You also wouldn't need the compass anymore, because Minecraft's spectator mode already has a player teleport menu built-in. Or you could just use the proposed solution:
PROPOSED SOLUTION:
In the command event, just use Player.teleport(Location loc), because it doesn't just teleport the player to the given location, it also sets the correct world/dimension.
DESCRIPTION: When using /friend jump, you only get teleported to the world that your target is currently in, without receiving his/her position. This may not be a problem within lobbies for games (eg. SkyWars) or with actual games (where you can use the compass), but it certainly is in the (spawn-) lobby.
For example, in case you want to meet someone in the lobby for some arbitary reason, using /friend jump just isn't accurate enough. And so it is required that you find your friend using coords or other reference points, which is quite difficult inside such an extended lobby with many obstacles.
Now onto the games: Yes, the games's spectator mode has got the teleportation compass. But every time there's the same pesky thing: You cannot get closer than 5 blocks to other players or you will get boosted away. What really bothers me there is the fact that you could just set the spectating player's gamemode to spectator mode and don't have to worry about possible spec<->player interaction. You also wouldn't need the compass anymore, because Minecraft's spectator mode already has a player teleport menu built-in. Or you could just use the proposed solution:
PROPOSED SOLUTION:
In the command event, just use Player.teleport(Location loc), because it doesn't just teleport the player to the given location, it also sets the correct world/dimension.