Hallo Leute,
hat jemand Ahnung von Crash Reports in Minecraft ???
Seit gestern schmiert Minecraft häufiger ab (komischer Weise nach dem ich mir Premi geholt habe).
Ich habe hier mal den Crash Report, ich hoffe mir kann jemand anhand dieses Rports sagen, wo der Fehler liegen könnte:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 23.05.17 13:29
Description: Tesselating block model
java.lang.ArrayIndexOutOfBoundsException: 3
at aim.b(SourceFile:210)
at aim.a(SourceFile:180)
at aim.b(SourceFile:82)
at ChunkCacheOF.b(ChunkCacheOF.java:72)
at akf.c(SourceFile:329)
at art$a.a(BlockStateContainer.java:354)
at box$b.a(BlockModelRenderer.java:644)
at box.renderQuadsSmooth(BlockModelRenderer.java:193)
at box.b(BlockModelRenderer.java:107)
at box.a(BlockModelRenderer.java:72)
at box.a(BlockModelRenderer.java:52)
at bov.a(SourceFile:66)
at bqy.b(RenderChunk.java:278)
at bqu.a(ChunkRenderWorker.java:119)
at bqu.run(ChunkRenderWorker.java:47)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at aim.b(SourceFile:210)
at aim.a(SourceFile:180)
at aim.b(SourceFile:82)
at ChunkCacheOF.b(ChunkCacheOF.java:72)
at akf.c(SourceFile:329)
at art$a.a(BlockStateContainer.java:354)
at box$b.a(BlockModelRenderer.java:644)
at box.renderQuadsSmooth(BlockModelRenderer.java:193)
at box.b(BlockModelRenderer.java:107)
-- Block model being tesselated --
Details:
Block: minecraft:log[axis=x,variant=oak]
Block location: World: (30,80,0), Chunk: (at 14,5,0 in 1,0; contains blocks 16,0,0 to 31,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Using AO: true
Stacktrace:
at box.a(BlockModelRenderer.java:72)
at box.a(BlockModelRenderer.java:52)
-- Block being tesselated --
Details:
Block type: ID #17 (tile.log // anu)
Block data value: 4 / 0x4 / 0b0100
Block location: World: (30,80,0), Chunk: (at 14,5,0 in 1,0; contains blocks 16,0,0 to 31,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at bov.a(SourceFile:66)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bnn['derTroublemaker'/14225, l='MpServer', x=1953,50, y=114,90, z=-43,10]]
Chunk stats: MultiplayerChunkCache: 56, 56
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (21,72,11), Chunk: (at 5,4,11 in 1,0; contains blocks 16,0,0 to 31,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 30002099 game time, 78000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 18 total; [bnn['derTroublemaker'/14225, l='MpServer', x=1953,50, y=114,90, z=-43,10], yb['Gemälde'/301, l='MpServer', x=33,03, y=82,50, z=9,00], yb['Gemälde'/302, l='MpServer', x=41,97, y=81,50, z=14,50], yb['Gemälde'/303, l='MpServer', x=41,97, y=82,50, z=14,50], yb['Gemälde'/304, l='MpServer', x=33,97, y=88,50, z=15,00], yb['Gemälde'/305, l='MpServer', x=33,97, y=90,50, z=15,00], yb['Gemälde'/306, l='MpServer', x=33,97, y=92,50, z=12,50], yb['Gemälde'/308, l='MpServer', x=40,97, y=106,50, z=13,50], yb['Gemälde'/309, l='MpServer', x=34,03, y=107,00, z=15,00], yb['Gemälde'/310, l='MpServer', x=34,50, y=81,00, z=16,97], yb['Gemälde'/311, l='MpServer', x=32,03, y=98,00, z=16,50], yb['Gemälde'/312, l='MpServer', x=42,97, y=98,00, z=16,50], yb['Gemälde'/313, l='MpServer', x=35,00, y=101,50, z=23,97], yb['Gemälde'/314, l='MpServer', x=36,50, y=101,50, z=23,97], yb['Gemälde'/315, l='MpServer', x=40,97, y=105,50, z=18,00], yb['Gemälde'/316, l='MpServer', x=40,97, y=105,50, z=19,50], yb['Gemälde'/299, l='MpServer', x=35,50, y=101,50, z=-0,97], yb['Gemälde'/300, l='MpServer', x=39,50, y=101,50, z=-0,97]]
Retry entities: 0 total; []
Server brand: BungeeCord (git:BungeeCord-Bootstrap:1.11-GOMMEHD-SNAPSHOT:ddb9394:unknown) <- Spigot
Server type: Non-integrated multiplayer server
Stacktrace:
at bln.a(WorldClient.java:498)
at bcx.b(SourceFile:2535)
at bqu.run(ChunkRenderWorker.java:57)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 231899904 bytes (221 MB) / 455696384 bytes (434 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 6, tcache: 85, allocated: 13, tallocated: 95
Launched Version: 1.10.2-OptiFine_HD_U_C3
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: PureBDcraft 128x MC110.zip
Current Language: Deutsch (Deutschland)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
OptiFine Version: OptiFine_1.10.2_HD_U_C3
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.0 NVIDIA 382.16
OpenGlRenderer: GeForce GTX 750/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
DANKE FÜR DIE HILFE
hat jemand Ahnung von Crash Reports in Minecraft ???
Seit gestern schmiert Minecraft häufiger ab (komischer Weise nach dem ich mir Premi geholt habe).
Ich habe hier mal den Crash Report, ich hoffe mir kann jemand anhand dieses Rports sagen, wo der Fehler liegen könnte:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 23.05.17 13:29
Description: Tesselating block model
java.lang.ArrayIndexOutOfBoundsException: 3
at aim.b(SourceFile:210)
at aim.a(SourceFile:180)
at aim.b(SourceFile:82)
at ChunkCacheOF.b(ChunkCacheOF.java:72)
at akf.c(SourceFile:329)
at art$a.a(BlockStateContainer.java:354)
at box$b.a(BlockModelRenderer.java:644)
at box.renderQuadsSmooth(BlockModelRenderer.java:193)
at box.b(BlockModelRenderer.java:107)
at box.a(BlockModelRenderer.java:72)
at box.a(BlockModelRenderer.java:52)
at bov.a(SourceFile:66)
at bqy.b(RenderChunk.java:278)
at bqu.a(ChunkRenderWorker.java:119)
at bqu.run(ChunkRenderWorker.java:47)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at aim.b(SourceFile:210)
at aim.a(SourceFile:180)
at aim.b(SourceFile:82)
at ChunkCacheOF.b(ChunkCacheOF.java:72)
at akf.c(SourceFile:329)
at art$a.a(BlockStateContainer.java:354)
at box$b.a(BlockModelRenderer.java:644)
at box.renderQuadsSmooth(BlockModelRenderer.java:193)
at box.b(BlockModelRenderer.java:107)
-- Block model being tesselated --
Details:
Block: minecraft:log[axis=x,variant=oak]
Block location: World: (30,80,0), Chunk: (at 14,5,0 in 1,0; contains blocks 16,0,0 to 31,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Using AO: true
Stacktrace:
at box.a(BlockModelRenderer.java:72)
at box.a(BlockModelRenderer.java:52)
-- Block being tesselated --
Details:
Block type: ID #17 (tile.log // anu)
Block data value: 4 / 0x4 / 0b0100
Block location: World: (30,80,0), Chunk: (at 14,5,0 in 1,0; contains blocks 16,0,0 to 31,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at bov.a(SourceFile:66)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bnn['derTroublemaker'/14225, l='MpServer', x=1953,50, y=114,90, z=-43,10]]
Chunk stats: MultiplayerChunkCache: 56, 56
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (21,72,11), Chunk: (at 5,4,11 in 1,0; contains blocks 16,0,0 to 31,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 30002099 game time, 78000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 18 total; [bnn['derTroublemaker'/14225, l='MpServer', x=1953,50, y=114,90, z=-43,10], yb['Gemälde'/301, l='MpServer', x=33,03, y=82,50, z=9,00], yb['Gemälde'/302, l='MpServer', x=41,97, y=81,50, z=14,50], yb['Gemälde'/303, l='MpServer', x=41,97, y=82,50, z=14,50], yb['Gemälde'/304, l='MpServer', x=33,97, y=88,50, z=15,00], yb['Gemälde'/305, l='MpServer', x=33,97, y=90,50, z=15,00], yb['Gemälde'/306, l='MpServer', x=33,97, y=92,50, z=12,50], yb['Gemälde'/308, l='MpServer', x=40,97, y=106,50, z=13,50], yb['Gemälde'/309, l='MpServer', x=34,03, y=107,00, z=15,00], yb['Gemälde'/310, l='MpServer', x=34,50, y=81,00, z=16,97], yb['Gemälde'/311, l='MpServer', x=32,03, y=98,00, z=16,50], yb['Gemälde'/312, l='MpServer', x=42,97, y=98,00, z=16,50], yb['Gemälde'/313, l='MpServer', x=35,00, y=101,50, z=23,97], yb['Gemälde'/314, l='MpServer', x=36,50, y=101,50, z=23,97], yb['Gemälde'/315, l='MpServer', x=40,97, y=105,50, z=18,00], yb['Gemälde'/316, l='MpServer', x=40,97, y=105,50, z=19,50], yb['Gemälde'/299, l='MpServer', x=35,50, y=101,50, z=-0,97], yb['Gemälde'/300, l='MpServer', x=39,50, y=101,50, z=-0,97]]
Retry entities: 0 total; []
Server brand: BungeeCord (git:BungeeCord-Bootstrap:1.11-GOMMEHD-SNAPSHOT:ddb9394:unknown) <- Spigot
Server type: Non-integrated multiplayer server
Stacktrace:
at bln.a(WorldClient.java:498)
at bcx.b(SourceFile:2535)
at bqu.run(ChunkRenderWorker.java:57)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 231899904 bytes (221 MB) / 455696384 bytes (434 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 6, tcache: 85, allocated: 13, tallocated: 95
Launched Version: 1.10.2-OptiFine_HD_U_C3
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: PureBDcraft 128x MC110.zip
Current Language: Deutsch (Deutschland)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
OptiFine Version: OptiFine_1.10.2_HD_U_C3
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.0 NVIDIA 382.16
OpenGlRenderer: GeForce GTX 750/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
DANKE FÜR DIE HILFE