25.11.2025

TTT: Gameplay + Balancing Update

vPhxl
Written by vPhxl

Hey-ya Minecrafters,

the time has come again – today we're releasing a major TTT update with new content and gameplay features!

It includes a revamped map pool, the new dual identification system, and special features on selected maps. New items and comprehensive balancing are also part of the update, which will bring a breath of fresh air to the gameplay. In addition, there are numerous QoL adjustments and new achievements that will put your ambition to the test.

Below you will find a more detailed overview of all changes. We hope you enjoy playing! 


Changes to the Traitor and Detective Shop

There are lots of changes and new features waiting for you in the respective shops. Be sure to try everything out to find your new favorite items.

Shop Changes

New Items:

Amulet (3 points)

With the amulet activated, you are immune to the next damage as a traitor.
The damage can be fall damage, sword damage, bow damage, or even a one-shot bow.

Barricade (2 points)

After purchasing the item, you will find a shield in the hotbar. Right-click in the desired direction to activate the item.
Activation creates a temporary 2x3 barricade that protects you for 12 seconds.

Blinkshot (3 points)

As soon as you hit someone with the Blinkshot, you teleport to that player.
The bow has a total of three shots. You also receive three arrows when you purchase it.

Cloaking Device (3 points)

Yep, the Cloaking Device is back—even if it's a much weaker version of the old item.
The new Cloaking Device is mainly meant to help you escape your enemies without a trace. But be careful: your items will be locked for a short time when you reappear.

EMP Grenade (3 points)

The new EMP Grenade is thrown to prevent affected players from using most items.
All affected players within a radius of eight blocks will temporarily be unable to use or purchase items.

Force Shield (2 points)

The Force Shield temporarily keeps players away from you. It lasts for five seconds and has a radius of four blocks.

The following items have been removed: Boomerang, Landmine, Tripwire, and Smoke Grenade.
There have been many more changes in the shops. You can find information about the comprehensive balancing in the Changelog.

New Maps

The map pool will also be changed in this update. Thanks to numerous reworks and the return of some maps, the new map pool continues to provide fresh variety and increased tactical depth: Atlas, Cove, Paraiso, PirateBay, Terminal and Valley are all getting an update and will appear in a completely new form. In addition, the former maps Barock, Cube, Viking and Yuki are making a comeback. Here's a little preview of what you can expect:

New Maps

Atlas:


Cube:




Pier:





PirateBay:




Terminal:




Viking:




Yuki:


Unpopular maps will also be removed from the map pool with this update. This affects Klunkermine, Lignum, LesRues, Harbour, Monastery, and Seaport.


Enhanced gameplay elements on specific maps

One of the new features in this update are the new gameplay elements that have been implemented on four different maps.
This serves to make each map unique and add value. For example, on MinecraftCity, you can drag players into the lava as either a traitor or a detective.

Brückensabotage - MinecraftCity

There are also spoilers for the other new map features here: 

New Map Features
BabyRoom:
“Careful, you're mini now, watch where you step.”

Floris:
Twice per round, you can use the new flowers to boost yourself upward.

PirateBay:
Let the dolphins in the water speed you up. But be warned—you can't stay there forever.

Even though we are starting with a small number of map elements, we plan to continue expanding them. To do this, we need your feedback so that we can make the best decisions for future changes.


Duale Identification System

This update also introduces dual corpse identification. What exactly does that mean?
In short, the stick is returning as an additional identification method alongside the offhand. Until the release of TTT 1.16, corpses could only be identified using the stick in the hotbar.

From now on, you can use both the offhand and the stick to identify corpses.
The reason for this is not only the popularity of the stick, but also the possibility of introducing further mechanics and features related to corpses into the game in the future.


New Achievements

Finally, there are even more achievements for you to look forward to.

  • That works too!
  • Clutch Factor
  • Public Enemy #1
  • Godlike
  • Parashot

We hope you enjoy the update and have fun trying out the new content! 
A big thank you to everyone involved—both the team and the community. Without your detailed ideas, built maps, and justified criticism, this update would not have been possible in its current form. 
As always, we welcome feedback on the update and suggestions for new features in the forum or on Discord.

And stay alert... the Traitor is closer than you think.

With kind regards
GommeHD.net Team

Contributors

PavlDE
Development PavlDE
Mxik
Game Design Mxik
vPhxl
Game Design vPhxl
laufe
Public Relations laufe
Philbotumblr
Public Relations Philbotumblr
yukiime
Public Relations yukiime
Nitrox_XD
Quality Assurance Nitrox_XD