06.04.2025

SuperJump | Eligella-Cup Event

HaseBringtEier
Written by HaseBringtEier

Hey-ya Minecrafters,

You're really into JumpLeague, but the PVP afterwards isn't your thing? Maybe some of the modules were a bit too easy for you? Then we've got something for you: Until 6th May, we're presenting SuperJump, which some of you might also know as the Eligella Cup, which was a big youtuber event last year. We organised the event a while back on our server for the YouTube event, and you can look forward to a challenge that even BastiGHG, Rewinside and Trymacs were sometimes not up to.
SuperJump is a kind of JumpLeague, but without PVP at the end. So, no collecting crates – just focus on jumping and running!


» Choose your own way

Unlike JumpLeague, where the modules are set at the start of the round, you can choose the order yourself in SuperJump. As well as the red dye you need to get back to the checkpoint, you've also got a compass in your inventory.

Right-click to open the compass and the menu will appear where you can select the modules.

Compass GUI

Compass GUI

If your team partner has already completed a module:

When you open the compass, you'll see various modules in the easy, medium, hard and ultra categories.
If you click on the blocks in the compass, you'll be taken to the relevant module. If your teammate is already playing the module you want to select, this will be displayed. Just so you know, as soon as you've finished a module, it won't be shown in the GUI anymore.


» Points and time

As in normal JumpLeague, you have 11 minutes to complete the modules in SuperJump. The round ends when the time is up or when you have reached the required number of points. In the latter case, multiple players or teams can win if there is a tie.

Distribution of points
Difficulty of module Points per module
Easy 1
Medium 2
Hard 3
Ultra 6

Target points Solo: 30 points
Target points Duo: 60 points


We hope you enjoy the event and have fun trying it out! We hope you get to know lots of new modules and improve your Jump'n'Run skills!
As always, we welcome feedback on the event and suggestions for new features in the forum.

With kind regards,
Your GommeHD.net-Team

Contributors

Banana007_
Developer Banana007_
ImTxm
Game Design ImTxm
ItsFabz
Public Relations ItsFabz
iowaniklas
Quality Assurance iowaniklas
sinischneeflocke
Quality Assurance sinischneeflocke